


This allows TPWCAS to work for any opfor, blufor or independent on the map, whether editor-placed or spawned. Player units will optionally experience some visual effects if suppressed (camera shake, vision blur and darkening).Ĭurrently there is no "suppressed" eventhandler in the game engine, so TPWCAS aims to mimic one by constantly monitoring whether any active bullet/shell projectile objects have units within a 10m radius. After 5 or so seconds without bullets, the skills will gradually return to normal. Nearby casualties will further decrease a unit's courage. The more fire directed near a unit, the lower its skills will become. After 10 seconds without bullets, the unit will return to its previous stance.Īdditionally, suppressive fire can alter the aiming shake, accuracy and courage of the suppressed unit. If a bullet snaps by within 10m of an AI unit, it will crouch/kneel (depending on movement), and if more than 10 bullets pass by a unit in 5 seconds, the unit will drop/crawl. This addon aims to address this problem by making AI units react to passing projectiles. This makes effective suppression of AI enemies difficult - you basically always have to aim to kill them since you can't make them keep their heads down by shooting nearby. An AI unit will often stand around quite happily whilst bullets whiz by. One of the things sorely missing from Arma2 is reaction to passing bullets. ***Added ACE MOD PreTutorial TPWC AI Suppression System ĪCE MOD Tutorial Part 3 (Sorry my video Capture didnt get the ARMA Screens! Make sure you patch up to version 1.62 for ARMA II Operation Arrowhead/Combined Operations!ĪRMA 2 + ARMA 2 Operation Arrowhead = ARMA 2 Combined OperationsĭCS WolfPack PLEASE REMOVE THIS MOD.MAY CAUSE FPS [NO LONGER [Auto-updated by [TPWC AI Suppression 2.0.
